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PROFESSIONALS PASS 1

$200

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Choice of 1 8-hour training, Weekend pass to Save, 5 raffle tickets to professionals raffle

PROFESSIONALS PASS 2

$400

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Choice of 2 8-hour trainings, Weekend pass to Save, Set of books by Bodhana, and 10 raffle tickets to professionals raffle

The Bodhana Model is designed for professional Therapists and Counselors of Master’s Level or higher degree and professionals seeking to learn how to apply the adaptive approach of therapeutic tabletop role playing to your practice. Taking the participant from theory to application to practice in our combined 5-day seminar certification program, the Bodhana Model can be taken individually or together to allow you and your organization to complete your training in the utilization of narrative role playing games for therapeutic and beneficial intention.

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ACEP No. 7047

The Bodhana Group has been approved by NBCC as an Approved Continuing  Education Provider, ACEP No. 7047. Programs that do not qualify for NBCC credit  are clearly identified. The Bodhana Group is solely responsible for all aspects of the  programs.

Complaint Policy

If a participant or potential participant would like to express a concern about his/her/their experience with The Bodhana Group, they may email thebodhanagroup@gmail.com.  Although we do not guarantee a particular outcome, the individual can expect us to consider the complaint, make any necessary decisions and respond within a reasonable amount of time. 

TBG 101

Therapeutic Applications of Tabletop Role Playing Games

5.5 CE Hours

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Our introduction to The Bodhana Model covers the basic framework utilizing narrative role playing games in a clinical setting.  Participants will learn the connections between role playing games and multiple established treatment modalities as well as a brief history of the gaming hobby. This training offers the basic framework of The Bodhana Model including documentation, goal setting and how to marry the twin skills sets of running game-based content that involves and immerses clients and therapeutic injection of goals and objectives. 

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Learning objectives:

1. Identify the basic components of a tabletop role playing game as well as concerns regarding its use in a clinical setting.

2. Describe the connections between accepted therapeutic modalities and the basics of tabletop role-playing games.

3. Identify the opportunities for tabletop role playing games to practice, develop and enhance skills for personal development.

4. Create a basic role playing game adventure arc and apply therapeutic exercises relevant to sample clients.

5. Discuss potential uses of therapeutic role playing games with varying populations and differing mental health/developmental concerns.

TBG 201
Creating and Implementing Therapeutically Driven Content for TTRPG
7 CE Hours

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This advanced class takes participants on a further exploration of one of the central questions most professionals ask – how do you create the content that is used for therapeutic role playing? This training provides guidance in how to create worlds, scenarios and challenges to meet the needs of your group and practice.  Additionally, this training talks about how to gauge investment in the content and advice on how to handle problems situations that occur during running sessions. Special exercises focus on creating specific challenges and storylines to use within group settings.

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Learning objectives:
1. Identify the basic components of creating settings for role playing games and how design elements can be tailored to allow participants to practice behaviors and skills applicable to therapeutic goals.  
2. Create a basic role playing game adventure arc and specific challenges that help reinforce and practice therapeutic skills that can provide direct practice of skills applicable to therapeutic goals.
3. Identify and plan for potential problem situations that occur during therapeutic role playing game sessions.
4. Discuss and practice altering content and implementation of therapeutic role playing games to benefit different populations and a wide range of mental health/developmental concerns.  

TBG SS1
Systemics Series: Pugmire

6 CE Hours

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This additional training is designed to add another option to the toolkit of any practitioner utilizing narrative role playing games in their therapeutic practice. We will introduce participants to the potential of the role playing game system Pugmire. Trainees will be taught and experience the basics of the rules and character creation with a short playthrough. This is combined with exercises throughout the training discussing the natural opportunities within the setting of Pugmire that can be adapted for intentional therapeutic and skill building use. This training lasts for eight hours from 9am-5pm. As part of their registration participants will receive a PDF copy of Pugmire.

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Learning Objectives:

  1. Familiarize participants with the core mechanics and setting of the Pugmire role playing game system to develop proficiency in playing it

  2. Identity therapeutic connections and opportunities for work on clinical goals in group settings using the rules and setting of Pugmire

  3. Create characters and experience actual play within the system to increase proficiency in running Pugmire for therapeutic use

  4. Practice collaboratively creating storylines and adventure arcs for therapeutic use from redacted client examples

TBG SS2

Systemics Series: Kids on Bikes
6 CE Hours

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This additional training is designed to add another option to the toolkit of any practitioner utilizing narrative role playing games in their therapeutic practice. We will introduce participants to the potential of the role playing game system Kids on Bikes. Trainees will be taught and experience the basics of the rules, character creation, and collaborative world building accompanied by a short playthrough. This is combined with exercises throughout the training discussing the natural opportunities for the system of Kids on Bikes that can be adapted for intentional therapeutic and skill building use. Training lasts for eight hours from 9am-5pm. As part of their registration participants will receive a PDF copy of Kids on Bikes.

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Learning Objectives:

  1. Familiarize participants with the core mechanics and setting of the Kids on Bikes role playing game system to develop proficiency in playing it

  2. dentity therapeutic connections and opportunities for work on clinical goals in group settings using the rules and design elements of Kids on Bikes

  3. Create characters, collaboratively build worlds and story elements and experience actual play within the system to increase proficiency in running Kids on Bikes for therapeutic use

  4. Practice collaboratively creating storylines and adventure arcs for therapeutic use from redacted client examples

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